
A
combination of "State Of The Art" and "Vintage"
Recording Technology and Creativity
By
Steve La Cerra
As a producer and engineer,
that Michael Sosna has spent quite a bit of
time in recording studios. In addition to working
with a variety of artists, session musicians,
and vocalists, he's worked on more than 1200
on-air projects, including award-winning national
and international television spots. Michael's
company, Manhasset Bay Associates, Inc., a member
of the SOS Enterprises Group, has evolved over
eighteen years, acquiring vintage equipment
as well as serving as a beta test site for soon-to-be-released
studio gear from high-end audio manufacturers.
With all that experience under his belt, Mike
recently embarked upon designing his latest
studio, SOS PRODUCTIONS. Mike had a very specific
and unique concept of how the studio would be
configured and operated. My mission was to connect
all this stuff and make it work.
Ground
Zero
Before examining any of the equipment
requirements or technical details of the studio,
it's important to understand Mike's vision.
The studio is based around three Yamaha 02R's
that would be linked together for seamless operation,
so they could be thought of (and worked on)
as if they were one large-format digital console.
In order to obtain the elegant look of a coherent
console, Mike contacted Todd Beeten of Sound
Construction & Supply, Inc. (Nashville,
TN) and ordered a custom oak console that integrates
the three 02R's, while also providing a monitor
bridge. In addition, Todd designed three matching
six-foot racks and a beautiful MIDI workstation.
Equally important to Mike's vision was the ability
of the room to be used for transfers between
various digital formats such as 16-bit, 20-bit,
and 24-bit word lengths. Every step of the way
toward completion of this project, Mike and
I would keep these goals in mind, basing our
decisions upon that vision. Lucky for me, Mike
was to handle all of the equipment acquisition,
ordering, phone calls, and general legwork,
leaving me free to concentrate on the wiring
aspects.
Drop
Off The Laundry
Until recently, Mike was using
an Otari Soundworkshop Series 34C console. It's
integral patchbay had been augmented with external
bays, enhancing the patch capability to include
microphone lines. Here was an opportunity
to get down and dirty with a new control room,
a studio, and three isolation booths.
Without getting into a laundry list of gear
(which is easy because Mike loves his toys!),
the studio centers around the three Yamaha 02R's,
with Version 2 software. Recorders include three
24- and 32-track systems, including four ADAT
XT20's, a 24- and 32-track Pro Tools|24 system
with three Digidesign 888/24 (24-bit) interfaces,
an Otari MX-80 2-inch, 24-track analog machine
(augmented with a set of 32-track heads), three
Panasonic SV-3800 DAT machines, two cassette
decks, a CD recorder, and several pairs of monitors
including Genelec 1031A's, Big Red's, Yamaha
NS10M's, and Auratone 5c's. Outboard gear abounds
with Avalon and AMEK 9098 mic preamps, Pultec
equalizers, Neve, Shep, and George Massenburg
Labs parametric equalization, (12) dbx 160 VU
series compressors, (12) Lexicon units including
a 224XL w/Larc, Klark-Teknik DN780, (2) Roland
R880's, TL Audio C1 and EQ1, a Mark Of The Unicorn
Digital Time Piece (which serves as the timecode
and clock master), a TC Electronic Finalizer+,
and a MIDI-controlled feeder for Mike's beautiful
Siberian Husky, Sophi. All of this gear, plus
the "120-input" Yamaha 02R, would be tied together
with a 900-point TT analog/digital patchbay.
A new, 400-amp electrical service would be installed
by Mitch Glider of MSG Mechanical to cleanly
power all the gear. Needless to say, it'd be
quite the wiring challenge.
Live
Wire
My assistants for this project
were Shane Valentine and Hon Pun Chan. Ordinarily,
we'd get together a list of gear, determine
which I/Os need to be accessed, and how many
patchbays are needed to accommodate those points,
and then write up specs for wiring harnesses
(snakes). Typically, these specs would be faxed
to a wiring manufacturer for custom termination,
and a few weeks later we'd get boxes of snakes
with various connectors at one end and the other
end tinned and stripped - ready to be soldered
to the bays. But this gig was different because
Mike's studio had been previously wired, though
with significantly different gear. The result
was that there were hundreds of feet of multipair
wire that could be used on the renno. Good news:
Mike didn't have to buy all new wire. Bad news:
Guess who gets to prep the existing multipair?
Shane, Hon, and yours truly (ugh!).
Paramount to determining what wire could be
retained was the location of the gear. Mike
spent quite a bit of time and care physically
laying out the flow of the room and the arrangement
of the consoles relative to the racks and synth
station. By the time he was ready for the wiring
design, he already had a very good idea of where
he wanted the various gear to be located. This
made my job easier, and should be one of the
first steps in any control room design, because
if you fudge the physical layout of gear, it's
almost guaranteed that you'll have at least
one snake that will not reach wherever it is
that you most need it to reach.
Once we knew gear locale, Shane, Hon, and I
measured routing distances from the racks and
console to the patchbay (with an extra foot
or two for good measure). Then we figured out
how many audio lines we'd need to run between
the bays and the gear. Note that we measured
routing distance, not physical distance. As
an example, the rack closest to the desk was
only about three feet away from the patchbay.
But the wire routing distance between them was
16 feet (down the back of the rack, under the
floor into the cable raceway, and up the desk
into the patchbay). Our measurement of "distance
to the patchbay" also included enough slack
to pull a bay out of its rack slot and onto
the producer's desk for easier soldering-in-place
or future modifications.
We then made a list of the harnesses we'd need
and assigned unique control numbers to them
for identification purposes. The existing snakes
were laid out, measured to see what could be
kept, and labeled with a control number. A spreadsheet
was set up for each control number, listing
the harness' description (e.g., "Otari MX-80
outputs"), the number of audio channels in the
snake, audio source and destination per channel,
ID number, and connector type. Control and ID
numbers were assigned to every snake and correlated
to a patchbay location.
Mike wanted the first row of patch jacks to
be the microphone lines coming in from the studio
to the control room, so we started with "Control
1a" for the first group of microphone lines
(1 through 9), which came from the drum booth.
Control 1b was used for microphone lines 10
through 30, which are fed from the other iso
booths, and the live room via a separate harness.
Numbering snakes this way helps keep brain damage
low when it comes time to solder the lines to
the patchbay: any Control 1X bundle goes to
the first row of the bay.
Shane and Hon used Panduit ID stickers to number
each individual audio line with an ID number
to match the patch point. For example, microphone
line number 15 was ID'd with "115" because it
would be soldered to row 1, point 15. After
the lines on a snake had been ID'd, Shane and
Hon used 3/16-inch, clear heat shrink over the
label to make the ID tag permanent. Eventually
this would be done to more than 30 snakes -
a total in excess of 800 audio lines (ouch).
02R
x 3...
Before we go any further, a bit
of an explanation of our 02R configuration is
necessary. In order to link the three 02R's,
cascade cards must be loaded into rear-panel
slots on the console. Almost all of the analog
inputs and outputs from all three consoles would
be used in our system: mic inputs, line inputs,
stereo inputs, inserts, and aux sends. The major
difference between the three consoles is that
the 02R designated as the "master" would be
the only console that had its master L/R I/Os
(both digital and analog) connected. As you
sit behind the desk, the consoles are numbered
1 through 3, from left to right. Console #3
is our master, so this is the one that has the
master I/Os connected.
Miking
the Lines?
Microphone inputs to the 02R's
would be in row two of the patch bay, with row
one half-normalled down to row two. Here's where
things became tricky because the number of mic
inputs in an 02R depends on how you look at
the situation. Inputs 1 through 8 on each console
have XLR mic inputs with phantom power, and
a separate TRS jack for the line input. Inputs
9 through 16 accept mic or line level on a single
TRS jack, but don't provide phantom power. We
could have brought up channels 9 through 16
(the TRS jacks) as "mic" inputs and normalled
microphone lines 9 through 16 to "mic" inputs
9 to 16. But then every time we wanted to run
a line-level signal into a channel between 9
and 16, we'd have to patch that signal into
a "mic" input. Confused? That's exactly the
point. Imagine a guest engineer trying to figure
out that he needs to patch a CD player into
a jack labeled "mic in!" A second problem would
be that we couldn't normal a line-level signal
to a mic input, so every time you'd need a line
in, you'd have to patch.
Our solution was rather unorthodox. We viewed
the situation as if there were a total of 24
microphone inputs: eight with phantom power
for each 02R (how convenient - this makes half-row
on a Switchcraft TTP96 patchbay). The first
24 microphone lines are normalled to these 24
mic inputs. Eventually, when we labeled the
patchbay, we'd use a color code for each 02R.
The last six microphone lines are normalled
to outboard mic preamps.
OK, so what about line inputs? Each 02R has
16 (analog) line inputs - channels 1 to 16 (on
channels 1 through 8, the line input is known
as the "B" input). Sixteen line inputs x three
02R's = 48 line inputs - another row of 48 patch
points. We arranged the line inputs sort of
like the mic ins. Console number one (the one
on the engineer's left) is home to line ins
1 through 16. The middle console is home to
line ins 17 through 32; console 3 hosts line
ins 33 through 48.
A total of 24 inserts were also included in
the patchbay - eight for each 02R. Though they'd
be labeled 1 through 24, in reality these inserts
were on channels 1 through 8 for each of the
three consoles (these are the only inserts on
an 02R). Since our mic inputs were on 1 through
8, wiring the inserts like this gave us the
ability to patch analog processors on the mics
during the recording process. A similar concept
was applied for the 02R stereo inputs (four
pairs per console). The first set comes to the
bay designated as stereo inputs 17A through
24A, the second set as 17B through 24B, and
the set from the last console as 17C through
24C (this makes another half-row). These would
also be color-coded on the patchbay labels to
match the inserts and line inputs.
The remainder of the patchbay was laid out mostly
for Mike's working preferences and design goals.
One of the more interesting aspects was that
we normalled the analog outputs from the Digidesign
888/24's to the inputs of the 24-track machine,
facilitating 20- and 24-bit A/D and D/A transfer
capability to and from all formats. Synth outputs
from the MIDI workstation are normalled to 02R
analog line inputs 1 through 24, while the outputs
of the MX-80 are normalled to 02R line inputs
25 through 48. Because of the fact that more
than 15 reverb and echo units were installed,
none of them were normalled to the 02R's - they
all must be patched.
In addition to these analog normals, a lot of
hard-wired digital connections were made, many
by the installation of 12 expansion cards in
the 02R's (five ADAT cards, three AES/EBU cards,
and four cascade cards). As mentioned previously,
each 02R has a cascade card installed so that
bussing and aux sends between the three consoles
may be digitally linked (one of the consoles
has two such cards). As a result, turning up
send one on channel two dumps the signal via
cascade from console #1 to the master console,
which then routes the signal to an outboard
processor. (This is a simplification. For more
detail you can consult the 02R user's manual.)
A total of five ADAT cards were installed, each
with optical, digital audio I/O to and from
the XT20's (this was in addition to the analog
I/Os). Three AES/EBU interface cards accommodate
the three Digidesign 888/24 interfaces.
Finishing off the digital routing is a standard
Switchcraft TT96 patchbay used for patching
and normalling of digital stereo pairs. Interestingly,
the analog patchbay has no normal from the 02R
master output to SV-3800 #1. That's because
this normal takes place in the digital domain
via the digital patchbay: AES/EBU master out
of the 02R is normalled to the AES/EBU input
of SV-3800 #1. The S/PDIF master out from the
02R is normalled to SV-3800 #2 S/PDIF in, allowing
Mike to simultaneously mix to two DATs without
patching. Two-track returns were handled similarly
with SV-3800 #1's AES out normalled through
the digital bay to master 02R's digital 2-track
return #1, SV-3800 #2's S/PDIF out normalled
to digital 2-track return #2, and the S/PDIF
out of the CD-R normalled to digital 2-track
return #3.
Since this arrangement leaves the analog L/R
output from the master 02R unused, it was normalled
to the cassette deck inputs. Although one cassette
deck would initially be installed (a TASCAM
122 Mk III), Mike anticipated adding a second,
so the wiring is prepped for deck #2. Inside
the bay, the master L/R out patch points were
paralleled to a second pair of jacks, enabling
us to normal the one set of master outs to the
two cassette decks - again to reduce patching.
Output from the 122 Mk III was normalled to
the +4 analog return of the 02R. CD out (from
a Sony consumer CD player) was normalled to
the "10 analog return of the 02R. It's interesting
to note that Yamaha has built in gain compensation
for the "10 input, so you don't have to lunge
for the volume knob when switching between the
various inputs in the monitor section.
Some of the extra goodies in the patchbay include
four, four-point mults, two phase reverse pairs,
breakout pairs to a rack panel in the control
room for guest gear, video ties to a video monitor
and video decks, eight ties to the studio shop,
and a total of 20 ties to the separate MIDI
suite area. In all, 18 02R analog aux outputs
appear at the bay: six from each 02R. Although
it's the six sends from 02R #3 that act as the
master, we felt it'd be a good idea to have
the option of connecting sends from any of the
consoles - just in case. (According to Mike,
"The sends on the slave consoles have actually
been quite the blessing and very, very useful
during tracking, overdubbing, and mixing.")
Now
Hear This!
Quite a few monitoring options
were installed to accommodate Mike's choice
and location of monitors - a tricky proposition
since he's using a mix of active and passive
monitors. The control room output of the master
02R goes to the bay and is normalled to the
input of a line-level switch box. One output
of this switch box is hardwired to the input
of the (active) Genelec 1031A's. A second output
of this box is hardwired to the input of a Bryston
4B power amp. Output from the Bryston amp comes
back to a second (speaker-level) switchbox,
which then routes the power amp to either the
control room mains (Big Reds), nearfield #1
(Yamaha NS10M), or nearfield #2 (Auratone) monitors.
A third output from the line-level control room
switchbox is sent to a Yamaha P2200 power amp
that is used to run another pair of NS10M's
located at the synth workstation.
Similarly, the studio output from the master
02R is normalled to a second line-level switchbox,
which outputs to two additional amplifiers:a
Furman HA-6 headphone amp for cue purposes and
a second Yamaha P2200 for the studio monitors
(still under debate). All of the speakers and
the headphone lines employ Monster Cable speaker
cable. Intended to interface with Furman HR-6
remote headphone boxes, the Monster Cable speaker
lines for the headphone feed terminate at male
XLR receptacles in the studio and iso booths.
To be continued.... Next month we'll take a
look at the clock synchronization and MIDI routing
of SOS Productions.
Michael
Sosna of The SOS Enterprises Group
is an Independent Producer/ Audio Engineer who
has worked with Patti Austen, Randy Bachman
(BTO), Hiram Bullock, Michael Bolton, Ron Carter,
Johnny "Clyde" Copland, Miles Davis,
Anton Fig, Lou Gramm (Foreigner), Benny Gramm,
Thelma Houston, Whitney Houston, Al Jareau,
Lenny Kravitz, KISS/Paul Stanley, Will Lee,
Delbert McClinton, Lenny Pickett, Lou Rawls,
Nile Rodgers, Philippe Saisse, David Sanborn,
Paul Schaffer, Phoebe Snow, Grady Tate, Southside
Johnny, Stanley Turrentine, Martha Wash and
Bebe & Cece Winans. He has also produced
and engineered audio, music, sound design, and
voiceovers for companies such as Apple Computer,
AT&T, Chevy, Coke, Burger King, Cadillac,
Caress, Dupont, Folgers, Ford Trucks, General
Motors, Gillette, HBO, M&M's, McDonalds,
NBC, Pepsi, Pizza Hut, Royal Carribean, Visa,
and for television spots featuring Aretha
Franklin, Michael Jackson and Madonna.
Mr. Sosna has the unique ability to develop
talent and to bring out the best in people in
and out of the studio. He was recently appointed
Music Producer and Audio Consultant for "Cyberjam".
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